Various Angles of view for the Main Guy...
I did this work for Pocket Studios...
There were specific needs for the Main Sprite in the GBC conversion of Alone in the Dark. They had to be 24 pixels wide and fill those 24 pixels hence the differing heights of the guys in the Anims above... This is because of the way in which the main coder on the game scaled the character as he moved toward of away from the camera in the scene... He also used a funky GBC bitmap mode to enable the Backgrouds to have LOADS of colours
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